考古发掘虚拟仿真实验的建设与思考——以体素模型应用为中心
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(郑州大学历史学院,河南郑州 450001)

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陈 博(1983—),男,2013年博士毕业于以色列希伯莱大学东亚考古专业,郑州大学历史学院考古系,讲师,E-mail: chenbozzu@qq.com

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郑州大学2020年度教育教学改革研究与实践项目资助(2020ZZUJ XLX110),2019年度河南省虚拟仿真实验教学项目资助[(豫)教高(2019)672号-118]


A virtual simulation experiment of archaeological excavation and relevant issues —a perspective on the utilization of voxel model
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(School of History, Zhengzhou University, Zhengzhou 450001, China)

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    摘要:

    随着信息科学的快速发展,虚拟仿真技术在田野考古以及文化遗产保护工作中已得到广泛的应用并展现出巨大的价值。基于虚拟仿真技术开发的数字化实验,也成为理论与实践之外,高校人才培养的一种创新性教学方式。 此前以考古发掘为内容的虚拟仿真工作中往往只能提供某一特定状态下的静态展示,无法全面反映古遗址整体的堆积情况,而据此开发的考古发掘实验中也难以实现对发掘工作过程的模拟。究其原因,三维模型是虚拟仿真工作的核心基础,而传统建模方法一般只能得到模拟建模对象外表面特征的“面模型”,却缺失内部数据,因此难以实现对古遗址等内部结构复杂对象的模拟,也难以实现高水平的仿真互动以模拟考古发掘工作过程。 体素模型,也称三维栅格模型,是通过三维空间中一系列连续排列的基元矩阵实现对立体对象的表达。这些基元被称为体素,如同海量的像素有序排列可以构成精细的二维图像,当海量的体素如积木般被拼搭起来则可以最大限度还原立体对象的整体特征。近年来,体素模型已开始应用于考古发掘虚拟仿真实验的开发。相关工作充分展示出体素模型技术在考古发掘实验领域的技术优势:首先,体素模型可以实现对空间实体由表及里的整体模拟,所以在表达如古遗址等非均质对象复杂的内部结构关系时,在仿真度方面具有显著优势。其次,通过对体素单元的编辑,可以实现模型分解、重塑等面模型无法支持的互动操作,从而满足模型根据用户的随机操作实时呈现非预设的高自由度变化的效果。 应用体素模型技术,以真实田野考古发掘工作数据为基础,郑州大学历史学院开发的“田野考古发掘虚拟仿真实验”通过精细的遗址模型设计与操作设计,实现了对地层堆积情况较为复杂的古代遗址的高准确度模拟以及对于考古发掘工作过程与技术要点的高仿真度模拟。该实验已经应用于考古文博等专业的人才培养,作为传统实验教学模式的补充,可以有效提升教学质量。而该实验通过网络平台向全社会开放,也可成为公众考古宣传的新途径。

    Abstract:

    Benefiting from the fast development of information technology, virtual simulation technology has been widely utilized in the field of archaeology and cultural heritage conservation, and its tremendous potential is acknowledged. As a result, virtual simulation experiments are growing quickly as an innovative approach for the professional training in higher education. Most previous virtual simulation works of archaeological sites exhibit only a frozen moment before/during/after excavation. As a result, the complete excavation process could not be systematically demonstrated in virtual simulation experiments. This is because 3D models are the infrastructure in virtual simulations, but only the surface of objects was digitally reconstructed in the modeling process using earlier common modeling methods. Since ancient sites usually have complicated inner structures consisting of different kinds of accumulations, modeling the entire object, rather than its surface, is crucial in the virtual simulation projects concerning ancient sites. The voxel model, also known as the 3D-raster model, is an advanced modeling technology distinguished by a 3D matrix of voxel elements. Like fine pictures consisting of mass of pixels on two dimensional faces, a 3D model could be constituted by mass of voxels in a three-dimensional space. Thus, a voxel model, which includes both the surface and inner structures, provides much better virtual simulation than other kinds of models. In recent years, the voxel modeling technology has been implemented in some virtual simulation experiments of archaeological excavations as well, and demonstrates obvious advantages. First, a voxel model is a simulation of the entire object including surface and inner structure; thus those complicated objects, such as ancient sites consisting of layers and units, could be well simulated in this way; Second, when a voxel model is an accumulation of a mass of voxels, an ancient site is an accumulation of mass of earth, and some other things, as well. Thus, excavation in an archaeological site, a process of earth moving following scientific rules, could be well-simulated by the movement of voxels in a 3D voxel model. According to these features, a more realistic environment and operating experiences are provided in the virtual simulation experiments of archaeological excavations. Based on the voxel modeling technology and sufficient data from archaeological excavations, an archaeological excavation experiment has been presented by the School of History, Zhengzhou University (ZZU). With elaborated 3D model and operating procedure designs, this experiment provides a high quality virtual simulation of an ancient site with complicated accumulation and a systematic virtual reality training of archaeological working skills. This virtual simulation experiment has been part of the education program of some major fields such as archaeology, cultural heritage conservation, etc. in ZZU and has been proved to be effective while combined with course studies and internship. At the same time, this virtual simulation experiment also provides a new form for public archaeology by offering an on-line service.

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陈博,杨晓庆.考古发掘虚拟仿真实验的建设与思考——以体素模型应用为中心[J].文物保护与考古科学,2021,33(5):93-101.

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  • 收稿日期:2020-01-19
  • 最后修改日期:2021-01-26
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  • 在线发布日期: 2021-10-27
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